Posts filed under: ‘Games‘
I didn’t play Deus Ex, or Deus Ex 2, and generally the completist in me dictates that I need to finish the preceding games before I can go on, so I have context. So I had no intention of playing Deus Ex: Human Revelations. But Tusk twisted my arm, and finally convinced me by telling me a) that is was a prequel, so I didn’t need back story, and b) about the “Pacifist” achievement. Normally, I’m not fussed about achievements, but this one intrigued me, so I decided to give it a go.
It very nearly lost me during the training session. Actually, to be honest, it did lose me. I wasn’t feeling crash hot as I started it and so I gave up really quickly. So Tusk completed the training scenario, swearing that those killed during that time don’t count in the quest for “Pacifist”. (Ha! Ha, I say! ) And then, about a week later, in a moment of boredom, I picked it up again.
And the next week or two was spent sneaking around Detroit, and Hengsha, and a few other locales.
The year is 2027 and humanity is poised on a knife’s edge, ready to create the next step in its own evolution, by embracing augmentation technology. Yet not everyone likes this – dissenting groups around the world are rioting and committing acts of terrorism.
In the initial stages of the game, Adam Jensen, the protag, is caught in a terrorist attack on Sarif Industries (SI), a biotechnology firm specialising in human cybernetic enhancement, and to save him from death, he is augmented and turned into a version of the Six Million Dollar man. This attack not only destroyed precious research but seemingly killed several scientists including an ex-girlfriend of Adam’s.
Six months later he is brought back early from his recovery when SI experience another attack.
Because of the deaths during the training scenario, I failed in my attempt at the “Pacifist” achievement. So I did something I’ve seldom done before. I immediately re-started the game. And to add another element to it, I decided to try for “Foxiest of the Hounds” achievement as well.
The fact that I actually revisited a game immediately after completing it is testament to how much I enjoyed it. I get bored with games quite easily, and often don’t finish them, because, well, they don’t grab me. But DE:HR pushed the right buttons for me so I found myself diving right back in. Of course, there are things I would rather skip now that I’ve done them once, but since I don’t have that capability I’ll just plod on through it as the mood takes me.
- There’s nearly always more than one way to achieve something. Often several ways. You can go in with brute force, or you can try a subtle approach.
- The hacking mini-game. Not the most awesome of things, but they do provide a nice change of pace.
- Dialogue and persuasion. Conversation choices really do affect outcomes. Your responses can make the difference between a hostage being released or killed or learning critical information for free.
- It was good to see some of the bosses were females.
- Playing with the augs is fun.
- Faridah Malik! I’d happily play a game about her. I think she is an awesome character.
- I would’ve liked personal interactions to be a bit more in depth.
- It would’ve been nice to see female gang members and Bell Tower soldiers.
- It’s a bit sad that you can rifle through people’s drawers, while they’re sitting there and they don’t even notice.
- It would also have been cool if people eventually revive after being knocked out. Or you know, maybe you have to render them some assistance, or drop them off at clinic or cop shop before they die.
- On that note, it would be cool if guards that are patrolling notice when their mates actually disappear.
- More side quests would’ve been good.
- Boss fights. I don’t play these games for the combat, and these were tedious. Not necessarily challenging, just very…meh. I found myself wishing that final scenarios for each mission could be varied and not just a straight out, one-on-one fight.
- Some areas were a bit dark, and with all those awesome augs, you’d think one of them would give you night vision, but no, that doesn’t appear to be the case.
Engaging with a diverse range of quests. I found the game very enjoyable, but I’m not sure that it’s an accurate reflection of how good I thought the game was. It was flawed, and predictable in places, and quite clichéd in areas, but something about it grabbed me. And for that I can forgive a lot.
Add a comment January 13, 2012